Roadmap
Where PipeIt is headed
PipeIt is in pre-release. Here's what's already shipped and what's next on the way to public launch. Join the waitlist to get there first.
Shipped
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Pipe graph core
The runtime graph that powers every PipeIt run — islands, nodes, and operations — faithfully ported and covered by a mirrored test suite.
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Real kits and rendering
Three production kits — Industrial Gas, Sci-Fi, and PVC — with real exported meshes, stretched-pipe spans, tiled runs, and surface-snapping brackets.
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Interactive editing
Select, draw, branch, insert, transform, roll, flip, bracket, and undo — 1:1 with the Unreal viewport on desktop, plus full touch input for mobile.
In progress
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Polish and onboarding
A guided, action-gated tutorial, an icon toolbar with context actions, variant thumbnail pickers, and a “Get on Fab” CTA. Remaining: intro animation and a hero scene.
Planned
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Public launch on Fab
PipeIt’s public release on Fab for Unreal Engine 5.4–5.7. Join the waitlist to get launch access and early-access builds.
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Custom kit authoring
A documented pipeline to author your own kits from standard Unreal static meshes — socket naming, categories, and export — so PipeIt matches your project’s art.