Docs
Installation
How to install the PipeIt plugin into your Unreal Engine 5.4–5.7 project.
PipeIt is an editor plugin for Unreal Engine 5.4–5.7. Once you have access, you can add it to any project in a few minutes.
PipeIt has not launched yet. Join the waitlist to be notified the moment it is available, and to get early-access builds before the public release.
Requirements
| Requirement | Detail |
|---|---|
| Unreal Engine | 5.4 – 5.7 |
| Platform | Windows (editor) |
| Project type | C++ or Blueprint |
Install from Fab (after launch)
- Open the Fab marketplace inside the Unreal Editor (or on fab.com) and find PipeIt.
- Click Add to Library, then Install to Engine and choose your engine version (5.4–5.7).
- Restart the editor. PipeIt now appears for every project on that engine.
Install manually (early access)
If you received an early-access build as a .zip:
- Close the Unreal Editor.
- Copy the
PipeItfolder into your project’sPlugins/directory:YourProject/Plugins/PipeIt/. Create thePluginsfolder if it does not exist. - Reopen the project. If prompted to rebuild missing modules, click Yes.
Enable the plugin
- Go to Edit → Plugins.
- Search for PipeIt and tick Enabled.
- Restart the editor when prompted.
Verify it worked
After restart you should see PipeIt’s pipe-drawing tools available in the viewport. Start a new run and place a couple of segments — if pieces snap into place, you’re set. Stuck? See FAQ & Troubleshooting.