Docs

Installation

How to install the PipeIt plugin into your Unreal Engine 5.4–5.8 project.

PipeIt is an editor plugin for Unreal Engine 5.4–5.8. You can add it to any project in a few minutes.

PipeIt 1.0 is out now — get it on Fab.

Requirements

RequirementDetail
Unreal Engine5.4 – 5.8
PlatformWindows (editor)
Project typeC++ or Blueprint

Install from Fab

  1. Open the PipeIt listing on Fab (or search PipeIt in the Fab marketplace inside the Unreal Editor).
  2. Click Add to Library, then Install to Engine and choose your engine version (5.4–5.8).
  3. Restart the editor. PipeIt now appears for every project on that engine.

Install manually

If you received a build as a .zip:

  1. Close the Unreal Editor.
  2. Copy the PipeIt folder into your project’s Plugins/ directory: YourProject/Plugins/PipeIt/. Create the Plugins folder if it does not exist.
  3. Reopen the project. If prompted to rebuild missing modules, click Yes.

Enable the plugin

  1. Go to Edit → Plugins.
  2. Search for PipeIt and tick Enabled.
  3. Restart the editor when prompted.

Verify it worked

After restart you should see PipeIt’s pipe-drawing tools available in the viewport. Start a new run and place a couple of segments — if pieces snap into place, you’re set. Stuck? See FAQ & Troubleshooting.