Docs
Settings
Project settings and per-network properties.
Project settings
PipeIt’s editor settings live under Project Settings → Plugins → Pipe It.
| Setting | Default | Effect |
|---|---|---|
| Show Toolbar Button | On | Shows the Pipe It button in the level-editor toolbar. The button lists the available kits; choosing one spawns a Pipe Network. |
| Show Hint Panel | On | Shows the hint panel in the viewport when a Pipe Network is selected. |
| Enable Debug Menus | Off | Exposes the network’s debug categories (graph hierarchy, offset directions, flexi tangents) in the details panel. |
| Disable All Hints | Off | Debug kill switch that hides every PipeIt hint surface (the hint panel, the cursor tooltips, and the instruction overlays), regardless of Show Hint Panel. Leave it off unless the hints themselves are misbehaving. |
Per-network properties
These are set on a selected Pipe Network in the details panel:
| Property | Effect |
|---|---|
| Pipe Kit | The kit used to render the network. See The Kits. |
| Render Mode | Auto / Authoring / Instanced. See Mesh Scale & Render Modes. |
| Mesh Scale Multiplier | Uniform size multiplier for every piece, independent of the actor scale. |
The same category has two maintenance buttons: Rebuild Graph re-renders every piece from the current graph state, and Refresh Brackets re-traces every bracket against the surrounding geometry (see Brackets).
With Enable Debug Menus on, additional debug toggles appear (graph hierarchy, offset directions, flexi tangents) for inspecting how a network is built.